I am a 3d artist with over 12 years of experience working with the games, feature films and advertisement companies.
Over the past years I have specialized in texture painting for feature films but I as had the opportunity to work in different areas I acquired wide experience as character/creature modeling with good knowledge of human and animal anatomy.
Whether it is texturing using Mari, modelling in Maya/3ds Max, sculpting in Zbrush I am highly experienced and comfortable taking on either the whole production of a character or asset or working on individual aspects of the pipeline within a team. I am extremely self-critical of my work and am always happy to take on board criticism.
I can work on my own initiative with little or no supervision. I can work quickly to a high standard and to challenging deadlines.
I am aware that to produce great work you must be willing to constantly adapt your work to an ever changing project. As well as my main skill set I have also had the opportunity to work in other respectable art fields such as environments and assets which I found to be an entirely different way of working, but useful for being able to approach my work with a variety of different methods and techniques.
Described as creative, dedicated, trustworthy and always eager to improve on my own skills, I wish to be able to contribute to the creative and technical aspects of production seeking to deliver solid results working side by side with the best talents in the industry.